2024-04-05
Mission: ImPAWsible Design Retrospective
I recently released our latest game: Mission ImPAWsible, in which players take on the role of three raccoons in a trench coat posing as the globe’s greatest super spy and try to save the world. Designing it was a lot of fun, and I thought I’d put some ramblings about the design process here for […]
2024-02-16
What Happened To Stats?
Some have wondered why stats aren’t a thing in Space Aces: VOY when they were present in TNG. If that is you, then… welcome to my TED talk. XD To start off, I intentionally wrote Voyages so that one could absolutely play it with the TNG stats and ruleset. So if rolling for wiggles, smarts, […]
2024-01-21
Running High Energy Scuffles In Space Aces: VOY
Space Aces: VOY is not a game focused on combat and violence. That being said, blowing up robot drones, squashing space bugs, and fighting off space pirates is admittedly a whole lot of fun. In Space Aces: VOY, very little of the rules are dedicated to combat, but what is there is very effective at […]
2023-11-11
Branching Factions
A recent post by DeReel on the NSR server set my mind ablaze with the concept of branching factions. It’s probably nothing new, and likely something we often do as Referees without actually thinking about it. However, it is pretty cool once you actually lay it out. It goes like this: “Every issue the characters […]
2023-11-03
Creating Characters in Space Aces: VOY
Obligatory Preamble Nothing in this article is revolutionary, nor is any of it original. I’m sure it’s been done in other systems, and probably done better. Additionally, it can be assumed that every single sentence below can, and should, be prefaced with “In my humble opinion,”. Ok… with that preamble out of the way, let’s […]