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Captain’s Logs

2024-04-05

Mission: ImPAWsible Design Retrospective

I recently released our latest game: Mission ImPAWsible, in which players take on the role of three raccoons in a trench coat posing as the globe’s greatest super spy and try to save the world. Designing it was a lot of fun, and I thought I’d put some ramblings about the design process here for […]

2023-11-11

Branching Factions

A recent post by DeReel on the NSR server set my mind ablaze with the concept of branching factions. It’s probably nothing new, and likely something we often do as Referees without actually thinking about it. However, it is pretty cool once you actually lay it out. It goes like this: “Every issue the characters […]