Captain’s Logs
2026-02-16
Space Aces: Wreck Runners – Design Retrospective
Tl;Dr: In which I wax on and on and on about designing the various elements of Wreck Runners and share some process pics from the development. A Fungeon In Spaaaace Wreck Runners is my love letter to dungeon crawling… filtered through a cracked space helmet and live-streamed to the galaxy. At its core, it’s my take […]
2024-04-05
Mission: ImPAWsible – Design Retrospective
I recently released our latest game: Mission ImPAWsible, in which players take on the role of three raccoons in a trench coat posing as the globe’s greatest super spy and try to save the world. Designing it was a lot of fun, and I thought I’d put some ramblings about the design process here for […]
2023-11-11
Musings – Branching Factions
A recent post by DeReel on the NSR server set my mind ablaze with the concept of branching factions. It’s probably nothing new, and likely something we often do as Referees without actually thinking about it. However, it is pretty cool once you actually lay it out. It goes like this: “Every issue the characters […]